using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public enum LevelEntityTag : ushort
    {
        None = 0,
        [Tooltip("默认出生点")]
        DefaultBorn = 65535,
        [Tooltip("存档点")]
        CheckPoint = 65534,
        [Tooltip("收集物")]
        ExploreCollection = 65533,
    }
}
